Patrick Hartono
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Immersive & Spatial Environments

Trapped

Gamified audiovisual installation · navigation by listening · with Bayu Dirgantoro (environment design) · 2019

A game environment built to be played by ear. Players locate objects and find their way through a lattice of glowing grids using spatial audio as the primary channel, with vision deliberately insufficient to the task. The three-dimensional sound engine does the work a game would normally hand to the renderer.

Trapped is the earliest work in this portfolio and the clearest statement of a principle that runs through all of it: sound as the structure of a space, not a layer applied to one.

Year
2019
Medium
Gamified audiovisual installation — 3D game engine with three-dimensional sound engine; navigation by listening
With
Bayu Dirgantoro (environment design)
Presented
Linux Audio Conference, Stanford CCRMA, 2019 · ARTJOG MMXIX "Arts in Common," Jogja National Museum · ICIACT 2019
Publication
Proceedings of the 1st International Conference on Intermedia Arts and Creative Technology, 56–61
Video
youtube.com/watch?v=wuXF2AZnMl8
Trapped — in-game render, glowing grid lattice with a luminous navigation target.
Trapped, installation view.
Trapped, third view.
Trapped installed at ARTJOG — headphones and controller on a plinth, in-game render projected on the wall behind.

Installation view, and in-game render — plinth setup at ARTJOG.

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